16)

Goal of run

  • Hard mode 1cc
  • 3.5 Billion Points

What to expect from the commentary

  • Not much insights or detailed talk is needed!
    If you could, it would be awesome.
  • I want to just convey the fun of the game, so if you could make it entertaining, reacting to the screen and just talking about whatever is also fine.
  • Let's have fun!

Screen

The right side holds most of the important game's values.

The left side is for managing Multiplier. The higher the Red bar is, the higher the multiplier is. Don't really care too much about this. Just for visual sake.

Quick & Simple Rundown of the game

  • Basically Espgaluda (The lost Espgaluda 3, I dare say)
    • 6 Stages + TLB (around 40 minutes for 1 game)
    • Killing enemies drop Green gems, which fills the Accel gauge. (Up to 2000)
    • Use Accel to "slowdown" and upon kill enemy whilst said slowdown, the bullet they shot will be converted to score items, and will reward you with +1 multiplier per each bullet.
    • If Accel is used for 10 seconds, You gain +1 Rank, which rewards you with more bullets in slowdown & more Green gems upon killing enemies. (Max Rank 7)
      • The Power mark behind the Accel gauge shows your current Rank.

Details

Difficulty Differences

  • Easy & Normal mode
    • Only up to x100 multiplier
    • No Revenge bullets upon enemy kill
  • Hard mode
    • Up to x500 multiplier for Hard mode.
    • Revenge bullets upon enemy kill
      • Revenge bullets can be canceled by killing any enemy whilst Accel (slowdown)

We will be playing Hard mode this time.
It's kinda like Espgaluda + Espgaluda 2 multiplier + Ketsui loop 2.

System

Bomb

  • Gain invulnerability upon pressing button. Keep holding the button will grant you indefinite amount of invulnerability, and more damage for bomb.
    • Galuda & Esprade's bomb
  • Tapping the bomb button will use 1000 gauge at minimum for a screen clear + 3 ~ 4 seconds of invulnerability.
  • The best way to utilize bomb, is to save 100 gauges per bombs so that you get 1 extra usage of bomb. (Since having less than 1000 gauge for bomb only uses that amount and gives the exact same effect as 1000 gauge bomb.)

Shot / Laser

  • Killing enemy with shot will grant more Green Gems (which fills the Accel gauge) than Laser, regardless of distance.
  • The more closer you are to the enemy, the more Green Gems you get.
    • For instance, killing mid-boss or boss phase with shot within a very close distance will replenish "824" Accel, which is around 42% of said gauge.
  • Killing enemy with Laser will only grant a small amount of gems regardless of distance.
    • Using Laser is only preferrable within Accel, not when you want to collect more Gems.

Laser has high damage but less rewarding for Gems, Shot has OK-ish damage but more rewarding for Gems.

Accel

  • Having more than 1 gauge of Accel will slowdown the screen, making enemy bullets speed halved and turning the screen and bullet RED.
  • Killing enemy within Accel will convert (or cancel) all of the enemy's bullet into score items, and adding +1 multiplier per each bullet cancelled.
  • Going to Accel mode when having 0 gauge of Accel will instead speed up the bullets twice as fast.
    • this is called "Red run"
    • Whilst the Red run, you gain passive income score based on how much bullets there are on the screen
  • Getting hit during Accel or Red run will deplete 2000 Bomb gauge and will auto-bomb. If you have less than 2000, it will deplete all of your remaining gauge.
  • Upon going out of Accel, you will lose 150 gems (cancel fee) & -x100 multipler.
  • Upon death, you will be reset to 1000 Accel gauge.
    • Does not matter if you have more than 1000, it will be cut down to 1000.

Rank (Accel Level)

  • If Accel is used for 10 seconds, You gain +1 Rank, which rewards you with more bullets in slowdown & more Green gems upon killing enemies. (Max Rank 7)
  • Dying will lower the rank by 1.
    • Same as Espgaluda 1.

Bullet cancel (NOT Accel)

This mechanic is kind of like Progear, which when you kill an enemy outside of Accel, the bullets around that enemy for a very small area (regardless of who shot it) will disappear.

This is very useful when going up close and personal to get more gems in the upper part of the screen, since you can negate the bullets by killing enemies.
This is a very good mechanic compared to Espgaluda 1 or 2, since you'll just get sniped by whatever dumb bullets they shoot but you have to go up the screen.

Revenge bullets

  • Only happens on Hard mode.
  • Killing the enemy from a certain distance will generate revenge bullets targeted towards your (X,Y) location where you killed the enemy. (It won't follow you after kill like Ketsui)
  • When killing enemy up close, the revenge bullets won't be generated.
  • Can be cancelled by killing any enemy on screen.

Scoring

Very versatile scoring since enemy throws revenge bullets. You have 2 choices,

  1. Killing enemies up close and gain Green Gems

OR

  1. Killing enemies far away and generate revenge bullets for more score

Especially using the 2nd choice is mandatory for scoring high, since you will gain around +200 multipliers just by using that revenge bullets.

The overall route is constructed with the mind of Don't go in & out of Accel, keep using Accel as much as possible since there is a huge penalty of going out of Accel by losing x150 gems & -100 multiplier.

Clear bonus

  • Base score: 36 Million
  • Life remain bonus: 20 Million per life left
    • Max: 240 Million for 12 Lives
  • Bomb remain bonus: 4000 points per 1 gauge
    • Max: 16 Million for 4000 gauge

Maximum will be 292 Million, but it's neigh impossible.
Half of this, 150 Million is more than enough of a final bonus.
100 Million would be like the lowest point tolerable. Lower than that would be death for scoring.

Stages & Routes

This video is the definitive version. Although its long, so I'll keep some concise explanation here, and you can see the video to see how it goes.

Opening Story

How did it come to this?

We left our uninhabitable home.
Our departure was supposed to be full of blessings and hope.

Why should we fight?
Why should we kill?

We lost our kinds by our own kinds, in the far celestial sphere.
Why fight over resources?
Why can't we live in harmony?

The only hope that shines at the end of the void, where all the tangible things lose their meaning.

The 3rd planet of the 132nd star system.

On a planet that we arrived at the end of a long journey, and yet we fight.

There is no hope.
We lost all hope.

There is no salvation in this battle.

But, if there is anything that can give us hope,
if there is still a being, "Who gazes the stars",
we can still shatter the truth of this battle.

One battle machine opens its cold eyelids, carrying everything on its back...

Basically a SCI-FI space opera story.

Earth's resource is gone, people fighting over everything.
Joshua and Leiria is forced out of Earth to search around the space for a new place to live.
Over the fights between other people and ships that has been thrown out to space, Leiria lost her original body from a fatal accident.
Joshua being a scientist, he revives Leiria as an Android of the original copy of his wife.
We still search for habitable places, to set a foot.

Stage 1

The stage is very short.
Will be using Accel from the get go, and Rank up to 7.
I will be stalling the mid-boss so that I get more Rank, since the Rank increases per 10 seconds during Accel.

I will be using the Red run for the majority of the stage, since i need to gain more Rank.

Will be utilizing a technique called "Bomb recharge", where I use a bomb and use the invulnerability to get to the boss as close as possible, and get the "824" Green gems to recharge my Accel.

Might reset once or twice since it's pretty easy to get hit anywhere using the Red run

Story 1

Flying in the space for search of a new planet, we meet Robelia, a menacing flying mechanic girl who seeks to kill our protagonist Leiria. The motivation is unknown, but says that she is "the greatest creation of my father".
We fight her off, and talk to Joshua our mothership's commander & Leiria's husband about the fight.

Stage 2

Not much to talk about, pretty chill stage until the boss.
Will be utilizing the bomb recharge again for the mid-boss.

The boss's first phase will be one of the difficult patterns. Might take a hit here. I don't think I will be resetting even if I get hit here.

Story 2

We find a planet with water, but the water is contaminated by some radiation.
While exploring we find a submarine that is hostile.
Upon destroying the submarine, we find a route to the hidden hideout within the planet controlled by someone.

Stage 3

The mid-boss would be pretty cool to see, since I will be utilizing the Red run and safespots.

The game picks up momentum from the latter part of the stage, and keeps getting hard from there.

The boss is grounded, so you can fly on the boss to get the 824 gems.

Story 3

Search for the hidden hideout, we figure out that it was made by our enemies (humans).
We destroy one of the enemy's base, and try to figure out a way to set a foot on land.
Joshua tells Leiria to comeback to the mothership for re-supplies.

Stage 4

The scoring picks up difficulty from here. I will be going very aggressive and up high on the screen to get more gems.

The route is very specific and easy to get lost since the background and enemy patterns are very repetitive here.

The boss is also very scary for scoring since I need to be looping some patterns, which I have not done in the WR run. I will try to do it for better score gains.

Story 4

On our way back to our mothership, we find out that the mothership has been destroyed along with our husband Joshua. The debris in the background was our mothership.

It is revealed that Loberia, has destroyed the mothership and offers to fight again. We fight her off, sending her into the abyss of the space.

We get a automatic telecom from Joshua incase of his demise. It was revealed to Leiria that she was an Android, recreated by Joshua. He tells her to survive and live, no matter what. Conflicted to kill herself or to keep going, she chooses to live and to avenge the death of Joshua.

Stage 5

Pretty standard stage. Not much strategy for anything honestly.

For the mid-boss, destroying 2 parts of the left and right side then killing the core will trigger the TLB + 1up. (Don't ask why it's the condition.. it just is.)

Story 5

On way to going back to the same planet they found.
Not much to say.

Stage 6

The most difficult stage, of course. Consists of 3 parts for the stage,

Part 1 => Midboss 1 => Part 2 => Midboss 2 => Part 3 => Boss => TLB

From start to finish, I will be constantly using Accel for score. Overall success rate for scoring in Stage 6 is around 40% or less, it's just really easy to fumble and go out of route with insufficient Green gems or insufficient value for Bombs.

Story 6

We find another hidden hideout for the enemy's base. Seems like this one is the core of them.
Upon the fierce battle between the enemies, we finally come to the center, to meet a similar looking face, just like Leiria.
A man named Clift intercepts the call signal, and tells us that we have somehow made him miserable (????), and for that we need to pay for our sins. (there is literally no lore for this dialogue, so it's impossible to know what)

The copy of Leiria tells us that she is called "the daughter", so it's speculated that Clift is our father.

TLB

We fight Loberia for the final time.

Phase 1

The enemy pattern is completely fixed, but her movement is random. If I cannot get the TLB's life to 35% within a certain timing, I might actually lose 2 or more lives since it gets really difficult for the latter part of her phase.

I might play this passively, depends on how good my condition is that day.

TLB also has a bomb barrier, so we just keep on using short bursts of bombs instead of holding.

Phase 2

Bullshit danmaku pattern from both wings.
Impossible to dodge if they overlap.
Will be using bombs and Accel accordingly to get the best outcome.

Story TRUE ENDING

Somehow, Loberia was alive (??) and offers to fight for the 3rd and the last time, and we somehow get to the space atmosphere again (????)

The battle ends with us killing Loberia. From the intercom, we hear a final call with a dying breath

"Goodbye.. Sister Leiria"

--- We lost all siblings, all close people.
With nothing left with her and no more electricity to run the core, Leiria stops working and crumbles down to earth while burning from re-entering the atmosphere.

The end.

TRUE TRUE END

It was all a dream! (I hate this Visual Novel by the way.)

END

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